Feudal European Retinue — 2nd Edition
One must be marked as Retinue Leader.
Infantry ≥4 warriors · Cavalry ≥2.
Commanders + Command Groups ≤ 50% of total.
≥ 10% of budget on Green troops.
Each purchasable Ability only once per Retinue. Warriors buy up to (Tier) abilities. Max (Commanders + 3) Groups with abilities.
Unique on the table. No extra abilities. Some must be Retinue Leader.
Advanced rule (KJ p 205). Two players can field separate retinues that fight together — each retains its own Retinue Leader, faction, traits, and may not share Command Actions/Morale/CG upgrades across retinue boundaries.
KJ p 209. Games > 1000 pts use the Pitched Battle scenario (KJ p 210) with multiple commanders per side. Budget here is per-retinue.
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